Publicaciones en las que colabora con Andoni Eguíluz (29)
2022
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Design and implementation of an open-source urban mobility web service based on environmental quality and bicycle mobility data
2022 7th International Conference on Smart and Sustainable Technologies, SpliTech 2022
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Fostering ethical reflections on the impact of Information Communication Technologies in a university class
Proceedings of the 2022 31st Annual Conference of the European Association for Education in Electrical and Information Engineering, EAEEIE 2022
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Tecnoetica: Inclusion and Assessment of the Ethical Competence in Engineering Final Degree Projects
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 17, Núm. 1, pp. 41-47
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The Impact of Female Role Models Leading a Group Mentoring Program to Promote STEM Vocations among Young Girls
Sustainability (Switzerland), Vol. 14, Núm. 3
2021
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A Log-Based Analysis of the Associations Between Creativity and Computational Thinking
Journal of Educational Computing Research, Vol. 59, Núm. 5, pp. 926-959
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How do students develop computational thinking? Assessing early programmers in a maze-based online game
Computer Science Education, Vol. 31, Núm. 2, pp. 259-289
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The Associations Between Computational Thinking and Creativity: The Role of Personal Characteristics
Journal of Educational Computing Research, Vol. 58, Núm. 8, pp. 1415-1447
2020
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Computational thinking and creativity: A test for interdependency
Proceedings of International Conference on Computational Thinking Education
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Exploring the Progression of Early Programmers in a Set of Computational Thinking Challenges via Clickstream Analysis
IEEE Transactions on Emerging Topics in Computing, Vol. 8, Núm. 1, pp. 256-261
2019
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Creativity in the acquisition of computational thinking
Interactive Learning Environments, Vol. 27, Núm. 5-6, pp. 628-644
2017
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INSPIRA, fomento de las vocaciones científico-tecnológicas en chicas mediante mentoría
Servicio de Publicaciones = Argitalpen Zerbitzua
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Make world, a collaborative platform to develop computational thinking and STEAM
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Suggesting a log-based creativity measurement for online programming learning environment
L@S 2017 - Proceedings of the 4th (2017) ACM Conference on Learning at Scale
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Trastea.club, an initatve to develop computatonal thinking among young students
ACM International Conference Proceeding Series
2015
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Un juego Serio para Desarrollar y Evaluar la Competencia de Trabajo en Equipo
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 21
2014
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A Serious Game to develop and assess teamwork competency
2014 International Symposium on Computers in Education (SIIE)
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A serious game to develop and assess teamwork competency
2014 International Symposium on Computers in Education, SIIE 2014
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Serious game to develop and assess teamwork competency
Acceso masivo y universal para un aprendizaje a lo largo de la vida: actas del XVI Simposio Internacional de Informática Educativa (SIIE' 14)
2013
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Analyzing the Level of Inclusion of Digital Educational Objects in Eskola 2.0
TECHNOLOGIES FOR INCLUSIVE EDUCATION: BEYOND TRADITIONAL INTEGRATION APPROACHES (IGI GLOBAL), pp. 199-219
2012
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A tool to evaluate the level of inclusion of digital learning objects
Procedia Computer Science