Serious game to develop and assess teamwork competency
- Guenaga Gómez, Mariluz
- Eguíluz, Andoni
- Rayón Jerez, Alex
- Núñez, Asier
- Quevedo Torrientes, Elena
- Sierra Rodríguez, José Luis (ed. lit.)
- Dodero Beardo, Juan Manuel (ed. lit.)
- Burgos Solans, Daniel (ed. lit.)
Editorial: UNIR-Universidad Internacional de La Rioja
ISBN: 978-84-16125-41-8
Año de publicación: 2014
Páginas: 265-270
Congreso: Simposio Internacional de Informática Educativa (16. 2014. Salamanca)
Tipo: Aportación congreso
Resumen
In this paper we present the main basis of teamwork competency, and how we integrate its development and assessment in a serious game we are developing at the University of Deusto. We describe the game-design process, methodology used, and how it affects the final design. Some of the analyzed aspects of gamification are also pointed out. It describes how we include development mechanisms to assess and monitor teamwork competency. The game collects, without interfering with the user, the necessary data to measure teamwork competency, and to enable the complete analysis of the project within the company in which it is used.