Serious game to develop and assess teamwork competency

  1. Guenaga Gómez, Mariluz
  2. Eguíluz, Andoni
  3. Rayón Jerez, Alex
  4. Núñez, Asier
  5. Quevedo Torrientes, Elena
Libro:
Acceso masivo y universal para un aprendizaje a lo largo de la vida: actas del XVI Simposio Internacional de Informática Educativa (SIIE' 14)
  1. Sierra Rodríguez, José Luis (ed. lit.)
  2. Dodero Beardo, Juan Manuel (ed. lit.)
  3. Burgos Solans, Daniel (ed. lit.)

Editorial: UNIR-Universidad Internacional de La Rioja

ISBN: 978-84-16125-41-8

Año de publicación: 2014

Páginas: 265-270

Congreso: Simposio Internacional de Informática Educativa (16. 2014. Salamanca)

Tipo: Aportación congreso

Resumen

In this paper we present the main basis of teamwork competency, and how we integrate its development and assessment in a serious game we are developing at the University of Deusto. We describe the game-design process, methodology used, and how it affects the final design. Some of the analyzed aspects of gamification are also pointed out. It describes how we include development mechanisms to assess and monitor teamwork competency. The game collects, without interfering with the user, the necessary data to measure teamwork competency, and to enable the complete analysis of the project within the company in which it is used.