María Luz
Guenaga Gómez
Publicaciones (83) Publicaciones de María Luz Guenaga Gómez
2024
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Enhancing Citizen Science Engagement Through Gamification: A Case Study of the SOCIO-BEE Project
2024 9th International Conference on Smart and Sustainable Technologies, SpliTech 2024
2023
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Rural, Remote and Real: Democratizing the Access to Science in Rural Schools Using Remote Experiments
Lecture Notes in Networks and Systems
2022
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Proyecto R3: rural, remoto y real. Experimentación remota en escuelas rurales
Libro de actas TAEE 2022 XV Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica: Livro de procedimentos TAEE 2022 XV Conferência em Tecnologia, Aprendizagem e Ensino da Eletrónica=Proceedings book TAEE 2022 XV International Conference of Technology, Learning and Teaching of Electronics
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The Impact of Female Role Models Leading a Group Mentoring Program to Promote STEM Vocations among Young Girls
Sustainability (Switzerland), Vol. 14, Núm. 3
2021
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A Log-Based Analysis of the Associations Between Creativity and Computational Thinking
Journal of Educational Computing Research, Vol. 59, Núm. 5, pp. 926-959
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Board games for the development of high-quality skills and digital literacy
EDULEARN21 Proceedings: 13th International Conference on Education and New Learning Technologies (July 5th-6th, 2021, Online)
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First Steps towards Automatically Defining the Difficulty of Maze-Based Programming Challenges
IEEE Access, Vol. 9, pp. 64211-64223
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How do students develop computational thinking? Assessing early programmers in a maze-based online game
Computer Science Education, Vol. 31, Núm. 2, pp. 259-289
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Lempel: Developing the pattern recognition skill in computational thinking through an online educational game
CEUR Workshop Proceedings
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Referentes femeninos para fomentar las vocaciones STEAM de las niñas
Cuadernos de pedagogía, Núm. 519, pp. 84-89
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The Associations Between Computational Thinking and Creativity: The Role of Personal Characteristics
Journal of Educational Computing Research, Vol. 58, Núm. 8, pp. 1415-1447
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What makes a maze-based programming challenge difficult?
CEUR Workshop Proceedings
2020
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Computational thinking and creativity: A test for interdependency
Proceedings of International Conference on Computational Thinking Education
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Exploring the Progression of Early Programmers in a Set of Computational Thinking Challenges via Clickstream Analysis
IEEE Transactions on Emerging Topics in Computing, Vol. 8, Núm. 1, pp. 256-261
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Inspira STEAM: breaking the confidence gap with female roles
Investigaciones feministas, Vol. 11, Núm. 2, pp. 273-286
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Inspira STEAM: fomento das vocacións científico-tecnolóxicas entre as nenas
Revista galega de educación, Núm. 77, pp. 54-55
2019
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Creativity in the acquisition of computational thinking
Interactive Learning Environments, Vol. 27, Núm. 5-6, pp. 628-644
2018
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Learning analytics for formative assessment in engineering education
International Journal of Engineering Education, Vol. 34, Núm. 3, pp. 953-967
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Learning analytics trends and challenges in engineering education: SNOLA special session
IEEE Global Engineering Education Conference, EDUCON
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Recursos educativos abiertos para el aprendizaje de las ciencias: MissToHit
Alambique: Didáctica de las ciencias experimentales, Núm. 93, pp. 76-78