Publicaciones en colaboración con investigadores/as de Universidad de Deusto (58)

2022

  1. Proyecto R3: rural, remoto y real. Experimentación remota en escuelas rurales

    Libro de actas TAEE 2022 XV Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica: Livro de procedimentos TAEE 2022 XV Conferência em Tecnologia, Aprendizagem e Ensino da Eletrónica=Proceedings book TAEE 2022 XV International Conference of Technology, Learning and Teaching of Electronics

  2. The Impact of Female Role Models Leading a Group Mentoring Program to Promote STEM Vocations among Young Girls

    Sustainability (Switzerland), Vol. 14, Núm. 3

2020

  1. Computational thinking and creativity: A test for interdependency

    Proceedings of International Conference on Computational Thinking Education

  2. Exploring the Progression of Early Programmers in a Set of Computational Thinking Challenges via Clickstream Analysis

    IEEE Transactions on Emerging Topics in Computing, Vol. 8, Núm. 1, pp. 256-261

2019

  1. Creativity in the acquisition of computational thinking

    Interactive Learning Environments, Vol. 27, Núm. 5-6, pp. 628-644

2018

  1. Learning analytics for formative assessment in engineering education

    International Journal of Engineering Education, Vol. 34, Núm. 3, pp. 953-967

  2. Learning analytics trends and challenges in engineering education: SNOLA special session

    IEEE Global Engineering Education Conference, EDUCON

  3. Using children’s search patterns to predict the quality of their creative problem solving

    Aslib Journal of Information Management, Vol. 70, Núm. 5, pp. 538-550

2017

  1. Data analysis of coaching and advising in undergraduate students. An analytic approach

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Empirical analysis of the use of the VISIR remote lab in teaching analog electronics

    IEEE Transactions on Education, Vol. 60, Núm. 2, pp. 149-156

  3. Make world, a collaborative platform to develop computational thinking and STEAM

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Suggesting a log-based creativity measurement for online programming learning environment

    L@S 2017 - Proceedings of the 4th (2017) ACM Conference on Learning at Scale