Andoni
Eguíluz
Publicaciones en las que colabora con Andoni Eguíluz (25)
2022
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The Impact of Female Role Models Leading a Group Mentoring Program to Promote STEM Vocations among Young Girls
Sustainability (Switzerland), Vol. 14, Núm. 3
2021
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A Log-Based Analysis of the Associations Between Creativity and Computational Thinking
Journal of Educational Computing Research, Vol. 59, Núm. 5, pp. 926-959
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How do students develop computational thinking? Assessing early programmers in a maze-based online game
Computer Science Education, Vol. 31, Núm. 2, pp. 259-289
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The Associations Between Computational Thinking and Creativity: The Role of Personal Characteristics
Journal of Educational Computing Research, Vol. 58, Núm. 8, pp. 1415-1447
2020
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Computational thinking and creativity: A test for interdependency
Proceedings of International Conference on Computational Thinking Education
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Exploring the Progression of Early Programmers in a Set of Computational Thinking Challenges via Clickstream Analysis
IEEE Transactions on Emerging Topics in Computing, Vol. 8, Núm. 1, pp. 256-261
2019
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Creativity in the acquisition of computational thinking
Interactive Learning Environments, Vol. 27, Núm. 5-6, pp. 628-644
2017
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INSPIRA, fomento de las vocaciones científico-tecnológicas en chicas mediante mentoría
Servicio de Publicaciones = Argitalpen Zerbitzua
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Make world, a collaborative platform to develop computational thinking and STEAM
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Suggesting a log-based creativity measurement for online programming learning environment
L@S 2017 - Proceedings of the 4th (2017) ACM Conference on Learning at Scale
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Trastea.club, an initatve to develop computatonal thinking among young students
ACM International Conference Proceeding Series
2015
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Un juego Serio para Desarrollar y Evaluar la Competencia de Trabajo en Equipo
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 21
2014
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A serious game to develop and assess teamwork competency
2014 International Symposium on Computers in Education, SIIE 2014
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Serious game to develop and assess teamwork competency
Acceso masivo y universal para un aprendizaje a lo largo de la vida: actas del XVI Simposio Internacional de Informática Educativa (SIIE' 14)
2013
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Analyzing the Level of Inclusion of Digital Educational Objects in Eskola 2.0
Technologies for inclusive education: beyond traditional integration approaches (Hershey PA: Information Science Reference, 2013), pp. 199-219
2012
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A tool to evaluate the level of inclusion of digital learning objects
Procedia Computer Science
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Acce-play: Accessibility in cinemas
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Augmented Reality for maintenance operator training using SURF points and homography
2012 9th International Conference on Remote Engineering and Virtual Instrumentation, REV 2012
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Digital educational objects for an inclusive learning: Survey and guidelines for the experience in Eskola 2.0
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012
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Smartphones and teenagers, threat or opportunity
2012 15th International Conference on Interactive Collaborative Learning, ICL 2012