Publicaciones en las que colabora con Iratxe Menchaca Sierra (22)

2022

  1. Proyecto R3: rural, remoto y real. Experimentación remota en escuelas rurales

    Libro de actas TAEE 2022 XV Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica: Livro de procedimentos TAEE 2022 XV Conferência em Tecnologia, Aprendizagem e Ensino da Eletrónica=Proceedings book TAEE 2022 XV International Conference of Technology, Learning and Teaching of Electronics

2021

  1. Board games for the development of high-quality skills and digital literacy

    EDULEARN21 Proceedings: 13th International Conference on Education and New Learning Technologies (July 5th-6th, 2021, Online)

2020

  1. Experiencia española en el proyecto Go-Lab

    Educar, Vol. 56, Núm. 2, pp. 387-405

2018

  1. Learning analytics for formative assessment in engineering education

    International Journal of Engineering Education, Vol. 34, Núm. 3, pp. 953-967

  2. Recursos educativos abiertos para el aprendizaje de las ciencias: MissToHit

    Alambique: Didáctica de las ciencias experimentales, Núm. 93, pp. 76-78

2017

  1. Data analysis of coaching and advising in undergraduate students. An analytic approach

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. INSPIRA, fomento de las vocaciones científico-tecnológicas en chicas mediante mentoría

    Servicio de Publicaciones = Argitalpen Zerbitzua

  3. Make world, a collaborative platform to develop computational thinking and STEAM

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Trastea.club, an initatve to develop computatonal thinking among young students

    ACM International Conference Proceeding Series

2015

  1. Mobile devices, powerful teaching tools in the engineering classroom

    IEEE Global Engineering Education Conference, EDUCON

  2. Mobile devices, powerful teaching tools in the engineering classroom

    PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)

  3. Project-based learning: Methodology and assessment learning technologies and assessment criteria

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2014

  1. A proposal for generic competence assessment in a serious game

    NAER: Journal of New Approaches in Educational Research, Vol. 3, Núm. 1, pp. 42-51

  2. Collaborative teaching experience at the University of Deusto

    Building Online Communities in Higher Education Institutions: Creating Collaborative Experience (IGI Global), pp. 311-326

  3. Competence development and assessment using a game-based strategy

    International Journal of Online Engineering, Vol. 10, Núm. 2, pp. 38-41

  4. Serious games, remote laboratories and augmented reality to develop and assess programming skills

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2013

  1. Analyzing the Level of Inclusion of Digital Educational Objects in Eskola 2.0

    TECHNOLOGIES FOR INCLUSIVE EDUCATION: BEYOND TRADITIONAL INTEGRATION APPROACHES (IGI GLOBAL), pp. 199-219

  2. Serious games for the development of employment oriented competences

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 8, Núm. 4, pp. 176-183