Andoni Eguíluz-rekin lankidetzan egindako argitalpenak (11)

2021

  1. A Log-Based Analysis of the Associations Between Creativity and Computational Thinking

    Journal of Educational Computing Research, Vol. 59, Núm. 5, pp. 926-959

  2. How do students develop computational thinking? Assessing early programmers in a maze-based online game

    Computer Science Education, Vol. 31, Núm. 2, pp. 259-289

  3. The Associations Between Computational Thinking and Creativity: The Role of Personal Characteristics

    Journal of Educational Computing Research, Vol. 58, Núm. 8, pp. 1415-1447

2020

  1. Computational thinking and creativity: A test for interdependency

    Proceedings of International Conference on Computational Thinking Education

  2. Exploring the Progression of Early Programmers in a Set of Computational Thinking Challenges via Clickstream Analysis

    IEEE Transactions on Emerging Topics in Computing, Vol. 8, Núm. 1, pp. 256-261

2019

  1. Creativity in the acquisition of computational thinking

    Interactive Learning Environments, Vol. 27, Núm. 5-6, pp. 628-644

2017

  1. INSPIRA, fomento de las vocaciones científico-tecnológicas en chicas mediante mentoría

    Servicio de Publicaciones = Argitalpen Zerbitzua

  2. Make world, a collaborative platform to develop computational thinking and STEAM

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Suggesting a log-based creativity measurement for online programming learning environment

    L@S 2017 - Proceedings of the 4th (2017) ACM Conference on Learning at Scale

  4. Trastea.club, an initatve to develop computatonal thinking among young students

    ACM International Conference Proceeding Series