Serious game to develop and assess teamwork competency

  1. Guenaga Gómez, Mariluz
  2. Eguíluz, Andoni
  3. Rayón Jerez, Alex
  4. Núñez, Asier
  5. Quevedo Torrientes, Elena
Liburua:
Acceso masivo y universal para un aprendizaje a lo largo de la vida: actas del XVI Simposio Internacional de Informática Educativa (SIIE' 14)
  1. Sierra Rodríguez, José Luis (ed. lit.)
  2. Dodero Beardo, Juan Manuel (ed. lit.)
  3. Burgos Solans, Daniel (ed. lit.)

Argitaletxea: UNIR-Universidad Internacional de La Rioja

ISBN: 978-84-16125-41-8

Argitalpen urtea: 2014

Orrialdeak: 265-270

Biltzarra: Simposio Internacional de Informática Educativa (16. 2014. Salamanca)

Mota: Biltzar ekarpena

Laburpena

In this paper we present the main basis of teamwork competency, and how we integrate its development and assessment in a serious game we are developing at the University of Deusto. We describe the game-design process, methodology used, and how it affects the final design. Some of the analyzed aspects of gamification are also pointed out. It describes how we include development mechanisms to assess and monitor teamwork competency. The game collects, without interfering with the user, the necessary data to measure teamwork competency, and to enable the complete analysis of the project within the company in which it is used.