Publicaciones en las que colabora con Néstor Garay Vitoria (14)
2020
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JolasMATIKA: An Experience for Teaching and Learning Computing Topics from University to Primary Education
IEEE Transactions on Education, Vol. 63, Núm. 3, pp. 136-143
2019
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Application of an Ontology-Based Platform for Developing Affective Interaction Systems
IEEE Access, Vol. 7, pp. 40503-40515
2017
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DAFIESKU: A System for Acquiring Mobile Physiological Data
Mobile Information Systems, Vol. 2017
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Desde la Universidad hasta primaria: proyecto piloto de innovación docente en Informática.
ReVisión, Vol. 10, Núm. 2
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Konputagailuen sarrera/irteeraren hezkuntza prozesurakohurbilpen berritzaile bat
II. Ikergazte nazioarteko ikerketa euskaraz: Kongresuko artikulu-bilduma.
2016
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Physiological data acquisition system based on mobile computing
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Using a real bare machine in a project-based learning environment for teaching computer structure: An analysis of the implementation following the action research model
ACM Transactions on Computing Education, Vol. 16, Núm. 3
2015
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Approaches and tools used to teach the computer input/output subsystem: A survey
IEEE Transactions on Education, Vol. 58, Núm. 1, pp. 1-6
2013
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Game-console-based projects for learning the computer input/output subsystem
IEEE Transactions on Education, Vol. 56, Núm. 4, pp. 453-458
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The learning outcomes of the exam question in the input/output topic in computer architecture
Proceedings - 2013 Learning and Teaching in Computing and Engineering, LaTiCE 2013
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Use of concept maps to analyze students' understanding of the I/O subsystem
ACM International Conference Proceeding Series
2012
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A comparison between lecturers' and students' concept maps related to the input/output topic in computer architecture
Proceedings - 12th Koli Calling International Conference on Computing Education Research, Koli Calling 2012
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Nintendo® DS projects to learn computer input-output
Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE
2010
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Changing the learning process of the input/output topic using a game in a portable console
ITiCSE'10 - Proceedings of the 2010 ACM SIGCSE Annual Conference on Innovation and Technology in Computer Science Education