El arte como generador de entornos inmersivos de realidad virtualProcesos de cognición corporal en la experiencia sensorial percibida.

  1. GÁRGOLES NAVAS, MARÍA
Supervised by:
  1. María Antonia Raquejo Grado Director

Defence university: Universidad Complutense de Madrid

Fecha de defensa: 18 September 2023

Committee:
  1. María del Mar Cuevas Riaño Chair
  2. Daniel Zapatero Guillén Secretary
  3. Ana Arnaiz Gómez Committee member
  4. Pedro Ortuño Mengual Committee member
  5. Fernando Miranda Committee member

Type: Thesis

Abstract

The research entitled Art as a generator of immersive virtual reality environments: embodied cognition processes in sensory experience, investigates bodily interactions and other perceptual and sensitive processes between receptors and contemporary work. This research arises from the emergence of artistic practices with virtuality technologies. The thesis analyses the interactive and relational processes between subject and technology, more specifically, immersive virtual environments. These environments pose challenges with the embodied and presence. This doctoral thesis deals with technological artistic practices and their connection with EMBODIED COGNITION processes. Art, technology and EMBODIED COGNITION are key to the object of study, which is situated in the current debate on digital arts and its contemporary artistic practices that focus on human interaction with virtual environments. In particular, it is based on the need to rethink bodily relations linked to technology. The thesis focuses on the analysis of phenomenological experience, on the EMBODIED COGNITION processes that emerge in the Virtual Reality user. It has been observed how, through experience, the users of virtual environments increase their attention to the mental processes that organise their sensations, thus generating more perceptual awareness and even, as we will see in these pages in some of the examples analysed, more sensitivity and social awareness. For instance, the virtual reality artwork entitled Rising (Abramovic, 2018), presents an interactive medium through which the user's awareness of climate change is worked on. On the other hand, the artwork Chalkroom (L. Anderson y Huang, 2017) presents a completely virtual immersive world where nothing responds as it seems, thus modifying the bodily predisposition of this space...