Juegos para presentar conceptos básicos de Arquitectura de Computadores

  1. Edurne Larraza Mendiluze 1
  2. Olatz Arbelaitz Gallego 1
  3. Olatz Arregi Uriarte 1
  4. Jose Ignacio Martín Aramburu 1
  5. Jose Francisco Lukas Mujika 1
  1. 1 Universidad del Pais Vasco (UPV/EHU)
Journal:
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)

ISSN: 2531-0607

Year of publication: 2023

Issue: 8

Pages: 49-56

Type: Article

More publications in: Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)

Abstract

Most first year students in the Artificial Intelligence degree have had no previous contact with computer architecture, although efforts are being made to change this situation. This is a very drastic leap to abstract topics without any support on which to build, also taking into account that less hours will be devoted to the architecture branch than in Computer Engineering degree. For this reason, this paper proposes a small introduction through games of the most basic concepts to create the needed support on which to build, in an attractive way, the rest of the knowledge required in the Introduction to Computer Architecture subject. Game-based learning an interactive and immersive methodology that can make the learning process more attractive and enjoyable for students, allowing them to actively engage with the concepts they are learning, rather than just passively receiving information. For these reasons, it was thought that this methodology would help students to assimilate the basic concepts better than traditional methodologies. Two interventions have been carried out, from which it has been concluded that, although the level of student learning is similar, game-based learning better motivates students.

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