Adimen artifizialaren erabilera buru-hausgarriak ebazteko15 makilen jokoa

  1. Idigoras, Anne 1
  2. Galdós, Beñat 1
  3. Echeverria, Imanol
  4. Ordoñez, Josune
  5. Echeveste, Mayi 1
  6. Lopez-Gazpio, Inigo 1
  1. 1 Universidad de Deusto
    info

    Universidad de Deusto

    Bilbao, España

    ROR https://ror.org/00ne6sr39

Journal:
Ekaia: Euskal Herriko Unibertsitateko zientzi eta teknologi aldizkaria

ISSN: 0214-9001

Year of publication: 2020

Issue: 37

Pages: 305-325

Type: Article

DOI: 10.1387/EKAIA.20831 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: Ekaia: Euskal Herriko Unibertsitateko zientzi eta teknologi aldizkaria

Abstract

In this paper students from the University of Deusto apply the concepts learned in the articial intelligence subject to solve a 2-player competitive game proposed recently in a television program: the 15 sticks game. The 15 sticks game consists on a 2-player competitive game in which players must not pick the last stick. For the task, we describe articial intelligence in the context of search spaces and game heuristics, define the 15 sticks game and propose a computational approach based on machine learning to solve it. The software agent is able to learn to solve the game effciently by playing against itself through iterations with no external supervision. We finally provide extensive analysis on the developed software agent and remark the conclusions and future work.