Adimen artifizialaren erabilera buru-hausgarriak ebazteko15 makilen jokoa
- Idigoras, Anne 1
- Galdós, Beñat 1
- Echeverria, Imanol
- Ordoñez, Josune
- Echeveste, Mayi 1
- Lopez-Gazpio, Inigo 1
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1
Universidad de Deusto
info
ISSN: 0214-9001
Year of publication: 2020
Issue: 37
Pages: 305-325
Type: Article
More publications in: Ekaia: Euskal Herriko Unibertsitateko zientzi eta teknologi aldizkaria
Abstract
In this paper students from the University of Deusto apply the concepts learned in the articial intelligence subject to solve a 2-player competitive game proposed recently in a television program: the 15 sticks game. The 15 sticks game consists on a 2-player competitive game in which players must not pick the last stick. For the task, we describe articial intelligence in the context of search spaces and game heuristics, define the 15 sticks game and propose a computational approach based on machine learning to solve it. The software agent is able to learn to solve the game effciently by playing against itself through iterations with no external supervision. We finally provide extensive analysis on the developed software agent and remark the conclusions and future work.