Publications dans lesquelles il/elle collabore avec Maite Frutos Pascual (14)

2017

  1. Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning

    IEEE Transactions on Computational Intelligence and AI in Games, Vol. 9, Núm. 2, pp. 133-152

2015

  1. Assessing visual attention using eye tracking sensors in intelligent cognitive therapies based on serious games

    Sensors (Switzerland), Vol. 15, Núm. 5, pp. 11092-11117

  2. Review of the use of AI techniques in serious games: Decision-making and machine learning

    IEEE Transactions on Computational Intelligence and AI in Games, Vol. PP, Núm. 99

  3. Where Do They Look at? Analysis of Gaze Interaction in Children while Playing a Puzzle Game

    PROCEEDINGS OF CGAMES'2015 USA 20TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES - AI, ANIMATION, MOBILE, INTERACTIVE MULTIMEDIA, EDUCATIONAL AND SERIOUS GAMES

  4. Where do they look at? Analysis of gaze interaction in children while playing a puzzle game

    Proceedings of CGAMES 2015 USA - 20th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games

2014

  1. Adaptive cognitive rehabilitation interventions based on serious games for children with ADHD using biofeedback techniques: Assessment and evaluation

    Proceedings - REHAB 2014

  2. Adaptive tele-therapies based on Serious Games for health for people with time-management and organisational problems: Preliminary results

    International Journal of Environmental Research and Public Health, Vol. 11, Núm. 1, pp. 749-772

  3. Guided Crossword-Puzzle Games aimed at Children with Attentional Deficit: Preliminary Results

    PROCEEDINGS OF CGAMES'2014 USA: 19TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, MULTIMEDIA, EDUCATIONAL AND SERIOUS GAMES (CGAMES)

  4. Guided crossword-puzzle games aimed at children with Attentional Deficit: Preliminary results

    Proceedings of CGAMES 2014 USA - 19th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games

2013

  1. Natural or tangible user interface: Measuring the elderly user experience with a tangram based tool

    Proceedings of the IASTED International Conference on Biomedical Engineering, BioMed 2013

2012

  1. Diagnosis of the Attention Deficit Disorder using 'D2' and 'Symbols Search' tests through a game-based tool

    2012 17TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES (CGAMES)

  2. Diagnosis of the attention deficit disorder using 'D2' and 'symbols search' tests through a game-based tool

    Proceedings of CGAMES'2012 USA - 17th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games

  3. Improvement in cognitive therapies aimed at the elderly using a mixed-reality tool based on Tangram game

    Communications in Computer and Information Science

2011

  1. Computer game to learn and enhance speech problems for children with autism

    Proceedings of CGAMES'2011 USA - 16th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games