Maite
Frutos Pascual
Publikationen, an denen er mitarbeitet Maite Frutos Pascual (14)
2017
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Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning
IEEE Transactions on Computational Intelligence and AI in Games, Vol. 9, Núm. 2, pp. 133-152
2015
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Assessing visual attention using eye tracking sensors in intelligent cognitive therapies based on serious games
Sensors (Switzerland), Vol. 15, Núm. 5, pp. 11092-11117
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Review of the use of AI techniques in serious games: Decision-making and machine learning
IEEE Transactions on Computational Intelligence and AI in Games, Vol. PP, Núm. 99
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Where Do They Look at? Analysis of Gaze Interaction in Children while Playing a Puzzle Game
PROCEEDINGS OF CGAMES'2015 USA 20TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES - AI, ANIMATION, MOBILE, INTERACTIVE MULTIMEDIA, EDUCATIONAL AND SERIOUS GAMES
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Where do they look at? Analysis of gaze interaction in children while playing a puzzle game
Proceedings of CGAMES 2015 USA - 20th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
2014
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Adaptive cognitive rehabilitation interventions based on serious games for children with ADHD using biofeedback techniques: Assessment and evaluation
Proceedings - REHAB 2014
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Adaptive tele-therapies based on Serious Games for health for people with time-management and organisational problems: Preliminary results
International Journal of Environmental Research and Public Health, Vol. 11, Núm. 1, pp. 749-772
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Guided Crossword-Puzzle Games aimed at Children with Attentional Deficit: Preliminary Results
PROCEEDINGS OF CGAMES'2014 USA: 19TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, MULTIMEDIA, EDUCATIONAL AND SERIOUS GAMES (CGAMES)
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Guided crossword-puzzle games aimed at children with Attentional Deficit: Preliminary results
Proceedings of CGAMES 2014 USA - 19th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
2013
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Natural or tangible user interface: Measuring the elderly user experience with a tangram based tool
Proceedings of the IASTED International Conference on Biomedical Engineering, BioMed 2013
2012
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Diagnosis of the Attention Deficit Disorder using 'D2' and 'Symbols Search' tests through a game-based tool
2012 17TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES (CGAMES)
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Diagnosis of the attention deficit disorder using 'D2' and 'symbols search' tests through a game-based tool
Proceedings of CGAMES'2012 USA - 17th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
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Improvement in cognitive therapies aimed at the elderly using a mixed-reality tool based on Tangram game
Communications in Computer and Information Science
2011
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Computer game to learn and enhance speech problems for children with autism
Proceedings of CGAMES'2011 USA - 16th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games